Richard Thackeray, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Henry Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly, Hedonist. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Robert Palomarez, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears a lot of dark rich colors, with gold accents. He keeps his blonde hair in a pixie cut. He has amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Blacksmith, Robert learned a great deal about his mother's area of expertise. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Robert's mother didn't care for him much, and the feeling was mutual. He struck the Blacksmith job and began his own company from there.
Motivation: He's repulsed by the PC; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp.
Miles Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was a Sellsword, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Enemies, Military. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Buckler. 1 Chain shirt. 1 Masterwork Light steel shield.
Hunter Altham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His black hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Mayor like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2200 sp.
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