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NPC Generator

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Advanced [show]


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He has a large violet mantle and cape that has been intricately interwoven into his pastel robe. His hair is black and curly. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Selfish, Fearful. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Anselm Gracey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Randal Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business.

Flaws: Impulsive, Secretive. Bonds: Attractive, Religious, Job. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Randal Morton, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)5 (-3)
Skills Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (4 gp). Bloodstone (60 gp). Sard (60 gp). Smoky quartz (60 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Alexandre Milton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow tunic with red highlights, and long black pants that bunch up around his shoes. His brown hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: The child of a Fisher, who enjoyed hunting, Alexandre was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a Spy soon after.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Opinionated, Athletic. Flaws: Hedonist. Bonds: Attractive, Nature, Job. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Milton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Roger Rutherford, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His silver hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Addict, Fearful, Insane. Bonds: Rich. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Roger Rutherford, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 2 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of strength around his neck, and a halberd on his belt. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Flaws: Secretive, Disease. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Dean Abram, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs

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