Manfred Windsor, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean grey cloak covering his clean studded leather. His blonde hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Sailor.
Motivation: Nothing but the best is good enough for him; and to unite with his sister
Ideals: Impeccable. Bonds: Religious, Family, Immigrant, Job. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Gomory Hayden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Knight uniform. His broad hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Flaws: Ugly, Insane. Bonds: Job, Family, Rich. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Bernard Read, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. He is physically well-built. His top hat is riddled with cuts and holes. His hazel eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he seems to be bored by most things
Flaws: Ugly, Antagonistic, Mundane. Bonds: Has a crush, Criminal record. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 30 pp.
Chad Thornton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky white painted plate armor. His hair is short and white. He has gleaming, smiling hazel eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.
History: He got into the Carpenter business at a young age. Cursed with vampirism at a very young age, Chad has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a bowyer again
Flaws: Disease. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Sardonyx (20 gp). 1 Darkwood Shield. 1 Half-Plate.
Trey Ansley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Carpenter, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Insane, Secretive. Bonds: Poor, Slave, Debt. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


