Solomon Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a black costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized opal on his left hand. His golden hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He got into the Bather business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Bather for hire.
Motivation: A deep hatred of goblins; and wants to open a new tavern
Ideals: Joker. Bonds: Rich, Attractive, Enemies, Job. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Kyle Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has shaved his head bald. He has a dull look in his blue eyes.
Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aldous Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Slave Trader. He carries a battered quarterstaff and tarnished warhammer as well. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the east. Aldous was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Slave Trader. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hugh Harrington, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of flails on his belt, each one with a topaz on the hilt. He has no hair. His eyes are a pleasant amber.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Opinionated, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Auran, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp. Pink pearl (40 gp). 1 Minor magic item.
Conrad Beckwith, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a yellow costume with the symbols of magic on his torso. His golden hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the north. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk
Flaws: Shy, Fearful. Bonds: Adventurer, Immigrant, Job. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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