Arnold Marleigh, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. With a patchy white beard and wild white hair. His eyes are a pleasant amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Carpenter, Arnold learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his sister to traveling adventurers
Ideals: Passionate. Flaws: Shy. Bonds: Job, Family, Criminal record. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Pink pearl (110 gp). 4 Thunderstones. 4 Alchemist’s fire. 3 Smokesticks. 2 Holy water.
Aldous Sutton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His brown hair, when down, is lengthy. His amber eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg; and to be a shepherd again
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Hubert Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white shirt with thin tan vertical stripes and brown pants. He wears his brown hair up. His brown unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: Born in the west to a Mason, Hubert learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Ideals: Athletic, Pacifist. Flaws: Disease, Racist. Bonds: Job. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a green and grey handkerchief worn on his left side. His hair is long and chestnut with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are likewise violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Artistic, Gifted, Fighting. Bonds: Attractive, Nature, Family. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Don Marley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a simple grey robe with white stripes complete with hood. His hair is blonde and curly. He has gleaming, smiling violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Apothecary like his mother before him.
Motivation: To clean up the streets; and to protect his home
Ideals: Opinionated. Bonds: Family, Job, Guardian. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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