Miles Spalding, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His green eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.
History: He got into the Barber business at a young age. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 14 years.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Impeccable, Artistic, Athletic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Trollope, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed easterner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Geoffrey Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a blue low-cut shirt, and a broad hat upon his head. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 3 Alchemist’s fire. 3 Antitoxin.
Dustin Alston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Justice, Gifted. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Jasper (80 gp). 1 Masterwork Common Ranged Weapon.
Godfrey Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears baggy violet pantaloons and a brown scarf. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Disciplined, Athletic. Bonds: Enemies, Adventurer, Family. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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