Clerebold Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky red painted plate armor. His black hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Clerebold was born in the south. At a young age he loved to build and create. He married young, but lost his spouse to orcs. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and he loathes his own lifestyle
Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Enemies, Family. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1700 sp. Red spinel (90 gp). Moonstone (70 gp). Violet garnet (800 gp).
Robert Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He wears a small hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp.
Arnold Royston, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Arnold was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 3 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is unsatisfied with his job; and wants to raise his children well
Bonds: Job, Family, In love. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Alex Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His green eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: Alex was born with his father's beautiful face. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Patrick Coombs, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His white hair is kept up in a ponytail inside a broad hat. He has amber eyes and a red hat with a brown feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Body Guard again.
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!