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NPC Generator

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Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes are likewise amber.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant, Job. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Trey Myerscough, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Jocelyn Whitby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing music.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Jocelyn Whitby, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 8 (-1)15 (+2)
Skills Investigation +0, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Hayes, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is short and brown. His eyes are amber and beady.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.

Motivation: Wants to raise his children well.

Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Tim Hayes, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 400 gp. Black pearl (1200 gp). Hematite (5 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His silver hair is lengthy and is close to two feet long. His eyes are brown and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Balimaar Staurheim, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Attractive, Poor, Job. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Gerald Colton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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