Anselm Lincoln, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. His green eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1900 sp.
Percival Shelby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has moderate length auburn hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Everard Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears blue trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His red hair is heavily combed to the right. He has blue eyes and a blue hat with a brown feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, In love. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 23000 sp. Silver pearl (70 gp). Jasper (40 gp). Smoky quartz (40 gp).
Charles Harlow, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He has moderate length auburn hair. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Fortune-teller and found it very stressful. He inherited the family business which he has now maintained for 6 years.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. Banded agate (6 gp). Onyx (30 gp). 1 Chain shirt. 1 Half-Plate.
Robert Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white armored body suit, with a simple brown line shooting up and back down. His black hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born several months after his father was called into army service. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in whip use. He became a Dyer soon after.
Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army
Ideals: Fighting. Bonds: Job, Enemies, Military. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
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