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Advanced [show]


Kody Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in green turtlenecks beneath a black coat with red slacks. His hair is golden and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He is an amazing painter.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Kody was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Kody Yorke, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 2 Acid flasks. 1 Holy water.


Social Check DCs


Guy Burton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Miner profession.

History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Guy Burton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Peridot (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has a white handlebar mustache and slicked back white hair. His eyes are amber and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Map Maker again.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Mentor, Job. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Dryden, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Tenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His top hat is riddled with cuts and holes. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Revenge.

Flaws: Ugly. Bonds: Poor, Enemies, Family, Criminal record. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Theobald Tenley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)3 (-4) 17 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Alexandrite (800 gp). Sard (50 gp). Violet garnet (800 gp).


Social Check DCs


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He is portly but not overly obese. He has shaved his head bald. His eyes are green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Depressed. Bonds: Rich, Adventurer, Enemies. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Wymar Chatham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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