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NPC Generator

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Advanced [show]


Alexandre Browning, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. His half smiles and green eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich western family. A freak accident while working with his Body Guard mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Browning, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Black pearl (700 gp). Banded agate (12 gp).


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man likes to wear brown tank tops with green pants. His tied-back hair is white. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich northern family. A gifted student he started as a Stylist, but he got bored and became a Engraver. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Job, Criminal record, Rich, Family. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Benson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Frederick Ogden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His black hair is cut short with large spiked bangs in the front. His eyes are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 8 years old his parents immigrated from the south. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Ogden, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Balimaar Wentworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a white coat and is in decent physical shape. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Balimaar Wentworth, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Solid gold idol (500 gp). A roughly beaten golden orb (30 gp).


Social Check DCs


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he dresses well, typically a more casual-formal manner. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Ernest Shirley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 4 Smokesticks. 1 Tanglefoot bags.


Social Check DCs

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