Roger Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His hair is white and very short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Ugly, Racist, Disease. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. 1 Buckler. 1 Half-Plate. 1 Half-Plate.
Godfrey Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Passionate. Flaws: Fearful. Bonds: Rich. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
Possessions: 500 gp. Peridot (70 gp). Alexandrite (1300 gp). Zircon (70 gp). Chrysoprase (70 gp).
Dustin Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. His hair, while still mostly brown, has prominent grey streaks. His eyes are blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and he is content
Flaws: Mundane, Impulsive, Disease. Bonds: Rich, Attractive. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
Possessions: 40 pp.
Anthony Langston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright tan suits and hats, and is pretty ugly. He sports a flattop hair cut. He wears an eyepatch.
Personality: Eccentric and domineering, Anthony will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Armorer for hire.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Nature, Job, Criminal record. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Chrysoberyl (100 gp). Chrysoprase (70 gp). 1 Disguise kit. 1 Crowbar. 1 Magnifying glass.
Shane Blankley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. His red hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small forest village. He was an apprentice working in his mother's forge. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Nature, Guardian. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
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