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Advanced [show]


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears yellow trousers with brown and red striped suspenders. He wears various colorful collared shirts. His brown hair has been sun bleached extensively. His eyes are green and he is always smoking a pipe.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Miles Snape, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Brown-green garnet (70 gp).


Social Check DCs


Randal Ryland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large green mantle and cape that has been intricately interwoven into his violet robe. Beneath his clothing is a huge mess of scar tissue. His white hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Bonds: Slave, Family, Nature, Attractive. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Randal Ryland, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 19 (+4)11 (+0) 18 (+4)14 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 1000 sp. Blue star sapphire (1100 gp). Sardonyx (50 gp). Deep blue spinel (1200 gp). Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered shortspear and tarnished greatsword as well. His white hair is unkempt and raggedy. He has gray eyes and a black hat with a grey feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Henry Marleigh, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Reynard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His hair, while still mostly golden, has prominent grey streaks. His eyes are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Opinionated, Entrepeneur, Athletic. Bonds: Rich, Family. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Reynard Brownrigg, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. 2 Tanglefoot bags.


Social Check DCs


Balimaar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His eyes are violet and catlike.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He has drifted from career to career and currently works as a Scribe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Balimaar Bradshaw, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 5 (-3)15 (+2)
Skills Medicine -1, Performance +4
Senses Passive Perception 7
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 18000 cp. 7 Acid flasks. 7 Acid flasks. 7 Acid flasks.


Social Check DCs

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