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NPC Generator

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Advanced [show]


Gerard Ramsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His mother raised him in a mountain cabin. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: He's attracted to the PC; and an old rival family wants him found

Ideals: Justice. Bonds: Criminal record, Nature, Family, Has a crush. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Gerard Ramsey, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He has a chestnut handlebar mustache and slicked back chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud

Ideals: Justice. Bonds: Poor, Attractive, Enemies, Slave, Criminal record. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Clinton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 15 (+2)18 (+4)
Skills Athletics +5, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. 1 Magnifying glass. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Gilbert Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a axe on his belt. He carries a battered scimitar and tarnished axe as well. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes peer out from beneath his broad red hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Gilbert Stanley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)15 (+2) 11 (+0)5 (-3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 sp. Onyx (30 gp). Peridot (30 gp). Peridot (30 gp). 1 Minor magic item.


Social Check DCs


Balimaar Ashley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short. He has gleaming, smiling violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Poor, Criminal record. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Ashley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)19 (+4)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a grey collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His silver hair is matted, messy, and big. His gray eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Hunter Wentworth, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 29000 cp. Chalcedony (80 gp).


Social Check DCs

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