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NPC Generator

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Advanced [show]


Henry Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy blue suit. He has a long silver beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Apothecary and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and marry his brother to traveling adventurers

Flaws: Insane. Bonds: Attractive, Poor, Job, Family, Religious. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Henry Tattersall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 8 (-1)11 (+0)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Diggory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is bristling with hidden weapons, mostly crossbows and flails. He has styled his auburn hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Criminal record. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Thorpe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)6 (-2) 12 (+1)15 (+2)
Skills History +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Kinsley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a brown and violet handkerchief worn on his left side. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Gardener, but he got bored and became a Apothecary. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Military, Nature, Family. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Kinsley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Godfrey Home, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his black hair well, parting it to the left. His green eyes peer out from beneath his feathered tan hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up longbow and armor he uses now. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Impeccable. Bonds: Job, Rich, Nature, Criminal record. Occupation: Miller

Voice: Whispers

Attributes [hide]

Godfrey Home, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 5 (-3)14 (+2)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Nicholas Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His hair is black and very short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Nicholas Brownrigg, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)5 (-3) 8 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp.


Social Check DCs

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