Gilbert Ogden, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a long auburn beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Anselm Abram, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is knotted and matted. He has several tiny amber earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: Seeks redemption.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Family, Criminal record. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Black pearl (200 gp).
Charles Colby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears red leather gloves, a red jacket, and tight pants. His hair, while still mostly white, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Eccentric and domineering, Charles will drive conversation. Flattery will make him almost putty in your hands.
History: Charles hails from a village terrorized by orcs. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by orcs. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and revenge
Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Enemies, Nature. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Patrick Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His white hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Spice Merchant; and wants a kiss
Ideals: Artistic, Logical. Flaws: Disease, Insomniac. Bonds: Poor, Has a crush. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Minor magic item.
Dustin Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Adventurer, Nature, Criminal record. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Orc, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 sp. 1 Minor magic item.
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