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Advanced [show]


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His hair is silver and curly. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Anselm studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical, Gifted. Bonds: Adventurer. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Anselm Cooper, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp.


Social Check DCs


Wymar Nash, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long black beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Wymar Nash, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Star rose quartz (60 gp). Jade (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Ernest Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Family, Mentor. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Winterbourne, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Drogo Trollope, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)8 (-1) 10 (+0)5 (-3)
Skills Athletics +2, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Ralf Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Fearful, Antagonistic. Bonds: Has a crush. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Ralf Garfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 15 (+2)7 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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