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NPC Generator

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Advanced [show]


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the south. He dropped out of school before completing his studies. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting, Logical. Flaws: Antagonistic, Insomniac. Bonds: Poor, Family. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Anselm Shirley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Bather profession.

History: He was born several months after his father was called into army service. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to be a bather again

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Thomas Tindall, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: He is a Succubi in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Flaws: Addict, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Painter

Voice: French accent

Attributes [hide]

John Benson, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Azurite (16 gp). Silver pearl (80 gp).


Social Check DCs


Gunter Redfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His tied-back hair is white. His violet eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated, Fighting. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Gunter Redfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 2 Alchemist’s fire.


Social Check DCs


Miles Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and his religion dominates his actions

Flaws: Shy, Racist. Bonds: Attractive, Religious, Criminal record. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Ainsworth, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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