Ernest Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright blonde hair and a scraggly beard. His eyes are green and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Greedy. Bonds: Military, Criminal record. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp.
Hunter Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His tied-back hair is chestnut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Someone believes him a fraud.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Gilbert Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He has a slight overbite and is overall scrawny. His golden hair is long and unkept. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gilbert was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Criminal record, Job, Immigrant. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Anthony Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his left hand. With bright silver hair and a scraggly beard. He has several tiny opal earrings on each ear.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Artistic. Flaws: Insane, Shy. Bonds: In love, Rich, Criminal record. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 sp. Chrysoberyl (60 gp). Golden yellow topaz (300 gp).
Geoffrey Charlton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He usually wears his white robe and has his club always slung over his shoulder. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: Geoffrey was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. A roughly beaten golden orb (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!