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NPC Generator

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Advanced [show]


Gomory Atherton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he tends to wear a green poncho over his likewise colored trousers and shirt. His golden hair has been sun bleached extensively. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people

Flaws: Racist, Shy, Secretive. Bonds: Nature, Rich. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Gomory Atherton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized red coat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gomory was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Gomory Hale, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Randal Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Rich, Military, Family. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Randal Reed, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Raymond Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown Stetson hat and brown clothes. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up falchion and armor he uses now. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Justice. Bonds: Rich, Criminal record, Nature, Enemies. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Raymond Ramsay, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)17 (+3) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp. Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Tim Cotton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Immigrant, Attractive, Job. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Cotton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Silver pearl (160 gp). Star rose quartz (20 gp).


Social Check DCs

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