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NPC Generator

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Advanced [show]


Heward Langdon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a black vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barrister for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barrister responsibilities is difficult

Flaws: Ugly, Fearful, Disease. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Heward Langdon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Golden yellow topaz (600 gp). Smoky quartz (70 gp).


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean blue cloak covering his clean studded leather. His red hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Kimberly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Azurite (15 gp). Zircon (40 gp).


Social Check DCs


Bertram Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hammer on his belt. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. He has black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer, Mentor. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Bertram Carlton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 17 (+3)18 (+4)
Skills Athletics +1, Deception +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long golden hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Dudley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright tan suits and hats. His chestnut hair is singed and shortened. His eyes are brown.

Personality: He is almost excessively polite to everyone, even when angry. Wymar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Rich, Enemies. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Wymar Kelsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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