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Advanced [show]


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length auburn hair. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Simon hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Royston, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He dresses like a well dressed Navigator does, marred by chocolates. His auburn hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Bertram Wordsworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)10 (+0) 14 (+2)17 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Black velvet mask with numerous citrines (50 gp). Gold dragon comb with red garnet eye (300 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a brown vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Manfred Dalton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)4 (-3) 15 (+2)11 (+0)
Skills Deception +2, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive, Family. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Balimaar Branson, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. Silver pearl (110 gp). Coral (110 gp). Deep green spinel (110 gp). Amber (110 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: Gifted from a young age, Dustin studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Criminal record. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Dustin Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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