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NPC Generator

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Advanced [show]


Lance Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, tan, dusty cloak. He has a very tight haircut. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Crown-heir again; and to end his boredom

Ideals: Professionalism. Flaws: Ugly, Insane, Mundane. Bonds: Military, Job. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Lance Hailey, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Chad Deighton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Extrovert. Bonds: Attractive, Nature, Rich, Job. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Chad Deighton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp. Golden yellow topaz (700 gp). Jet (90 gp).


Social Check DCs


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Copeland, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Emerald (500 gp). Rock crystal (80 gp). Tourmaline (70 gp).


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he is wearing colorful clothing, dressed as a Seamstress. His red hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Layabout profession.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Trym Tattersall, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Farmer, Anselm learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Anselm Rutland, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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