Thomas Ashley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time, he is not a threatening figure. He wears his black hair up. He wears an eyepatch.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 60 pp.
Guy Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has moderate length auburn hair. His eyes, though not visible through his cowl, are hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his father. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Fighting. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Celestial, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
William Sharps, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has done his best to style his black hair to look like a famous performer. He has gray eyes and a grey hat with a violet feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: William was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Gifted, Persistence, Entrepeneur. Bonds: Adventurer. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Conrad Atherton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and doesn't want to be a navigator and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Poor, Family, Military. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Henry Rutherford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan wide-brimmed hat and tan clothes. His blonde hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 3 years old his parents immigrated from the south. Henry was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fletcher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants to meet his childhood hero; and to protect his home
Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Immigrant, Guardian, Adventurer. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!