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Advanced [show]


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His red hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Nature, Enemies. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Alston, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Ignan, Orc, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Deep blue spinel (200 gp).


Social Check DCs


Lewis Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: Born to a Ploughman, his mother struggled to pay the bills. Lewis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lewis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Impeccable, Pacifist. Bonds: Slave, Poor, Criminal record. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Cooper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Zircon (60 gp). Azurite (7 gp). Blue sapphire (800 gp).


Social Check DCs


Clerebold Spaulding, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man is wearing the road beaten gear of a warrior. His brown hair is heavily combed to the right. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting, Athletic, Disciplined. Bonds: Job, Immigrant, Debt. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Clerebold Spaulding, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 13 (+1)17 (+3) 9 (-1)9 (-1)
Skills Acrobatics +0, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +5

Possessions: Freshwater pearl (15 gp).


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His long brown hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Baker profession.

History: Cory was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Attractive, Mentor. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Cory Darby, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +0, Performance +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1

Possessions: 27000 sp.


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To end his boredom; and he is content

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Enemies, Military. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 18 (+4)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Golden pearl (130 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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