Anthony Melancon, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His eyes, though not visible through his cowl, are amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the west, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Nature, Family. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 cp. Hematite (12 gp).
Manfred Harrington, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His auburn hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Beggar profession.
History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He became a Butcher soon after.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a butcher and was forced into it by his family
Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. Jade (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Conrad Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan cloak and cross-gartered brown stockings and is in decent physical shape. He wears his red hair down. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Religious, Military. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Aquamarine (600 gp). 4 Tanglefoot bags.
Robert Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Fisher. His tied-back hair is silver. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with singing.
History: Robert was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has achieved small success as a Fisher.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Randal Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely black suit with green socks and a vest with buckled shoes. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the old dungeon and found the beat up falchion and armor he uses now. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Flaws: Shy, Addict. Bonds: Job, Nature, Family. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
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