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NPC Generator

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Advanced [show]


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His silver hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Attractive, Criminal record, Rich. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Geoffrey Chatham, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Hayden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is unkempt and raggedy. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Arnold Hayden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean pastel cloak covering his clean studded leather. His hair is golden and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Gerard Kenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Geoffrey Enfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a island tribe. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: To be a Stableman again; and he wants revenge against giants

Bonds: Attractive, Rich, Job, Enemies, Nature, Military. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Enfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 3 (-4)11 (+0) 8 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Aldous Redfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: He is greedy; and he's looking for his big break

Flaws: Disease. Bonds: Rich, Guardian, Adventurer, Immigrant. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Redfield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (300 gp). 1 Buckler. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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