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NPC Generator

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Advanced [show]


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his brown hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: Born to a Stylist, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Manfred Gresham, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 10000 sp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large tan jacket. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Beggar soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Professionalism. Bonds: Job, Poor, Mentor, Enemies. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Lewis Tickle, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is physically well-built. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His mother raised him in a mountain cabin. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Fighting. Bonds: Nature, Military, Guardian. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Sharps, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Dean Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his red hair up. His hazel unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dean was born in the west. At a young age he loved to build and create. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Disease, Shy. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Dean Cumberbatch, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 16 (+3)6 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Henry Kendal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a feathered hat to cover his moderate length auburn hair. His face is scarred and worn.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: The child of a Cook, who enjoyed hunting, Henry was taken on many hunting expeditions. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Henry Kendal, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 6 (-2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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