Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy red beard and wild red hair. His green eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Bertram Chester, Male Human [Permalink]
Personal [hide]
Description: This man sports green clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: Gifted from a young age, Bertram studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Bather for hire.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ralf Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's looking for his big break; and expand his business
Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Adventurer, Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20 pp.
Bertram Willoughby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white wide-brimmed hat and white clothes, and is pretty ugly. His hair is red and curly. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.
History: Bertram was raised in a hard working conservative environment. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's mother didn't care for him much, and the feeling was mutual. He became a Knight soon after.
Motivation: He wants revenge against illithids; and revenge
Ideals: Disciplined. Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Enemies. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 18 (+4) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Zircon (20 gp). Black star sapphire (500 gp). Lapis lazuli (12 gp).
Wymar Kimberley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. His brown hair is thinning but still full. His blue eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a desert tribe. His psionic abilities were realized during a raid on his village. He became a Fortune-teller soon after.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Rich, Job, Nature. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 3 (-4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Deep green spinel (150 gp). Eye agate (7 gp). Eye agate (7 gp).
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