Everard Kent, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a slight overbite and is overall scrawny. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Everard was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: Many brigands want him driven away; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Family, Enemies. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 19000 sp.
Miles Kent, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has silver hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He inherited the family business which he has now maintained for 6 years.
Motivation: He is a bit of a kleptomaniac.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 sp.
Gunter Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise hazel.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Job. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Everard Enfield, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Guardian, Religious, Military. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves singing and to teach people singing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and further expansion of business
Ideals: Athletic, Artistic. Bonds: Job, Mentor, Adventurer. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp.
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