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Advanced [show]


Rolf Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is white. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Family, Adventurer. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Rolf Ramsey, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Silver chalice with lapis lazuli gems (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 6 Acid flasks. 1 Holy water. 2 Antitoxin.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His blonde hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Armorer, who enjoyed hunting, Gerald was taken on many hunting expeditions. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Shy, Secretive. Bonds: Attractive, Nature, Family. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Gerald Sydney, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his auburn hair up. His thin eyebrows rest above his beady blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far northern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan cloak and cross-gartered white stockings. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Shy, Secretive. Bonds: Adventurer, Slave. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Godfrey Sydney, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Kyle Peyton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Detective. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Flaws: Mundane, Shy. Bonds: Job, Slave. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Kyle Peyton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Hourglass. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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