Hubert Sherwood, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Hubert was born on a far southern desert where he grew up under the tutelage of his mother, an expert Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Job, Military, Immigrant. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (10 gp). 3 Alchemist’s fire. 1 Smokesticks.
Peter Mori, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses like a well dressed Actor does. His clothes are grease stained in places. He wears his black hair down. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 200 gp.
Nicholas Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of magic on his torso. He carries a battered longsword and tarnished hand crossbow as well. His hair is always cut to a buzz. His hazel eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is obsessed with finding treasure.
History: Born in the south to a Scribe, Nicholas learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Artistic. Bonds: Adventurer, Job, Nature. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 12000 cp.
Gerald Ainsley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Joker, Artistic. Flaws: Impulsive, Mundane. Bonds: Rich. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. Sardonyx (80 gp).
Gomory Dudley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His blonde hair is heavily combed to the left. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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