Hunter Hastings, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long silver hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Fisher, Hunter learned a great deal about his mother's area of expertise. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Fisher like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Job, Nature. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.
Alexandre Landon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His chestnut hair is cut short. His fierce amber eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.
History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Debt. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and tan robe with the hood down. His auburn hair is still thick. His thin eyebrows rest above his beady hazel eyes.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Norman Hallewell, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his black hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Norman hails from a village terrorized by drow. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is greedy; and money/treasure
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Enemies. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 19000 cp.
Theobald Thorpe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He has moderate length silver hair. He has a dull look in his green eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He takes great joy in being the best Apothecary in town.
History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic. Bonds: Enemies, Job, Nature, Adventurer. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
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