Tim Barclay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a green suit, brown shirt, and pastel tie. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions.
Ideals: Professionalism, Persistence. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Roland Middleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears blue leather gloves, a blue jacket, and tight pants. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Glassblower, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Poor, Attractive. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Solomon Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His auburn hair is heavily combed to the right. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother.
Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Roger Darby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Insane, Impulsive, Forgetful. Bonds: Attractive, Rich. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 23000 cp.
Adam Brixton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple blue line shooting up and back down. His hair is chestnut and very short. His green eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Adam began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and his religion dominates his actions
Ideals: Fighting, Entrepeneur. Bonds: Religious, Enemies. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
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