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Advanced [show]


Diggory Hackney, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and wants a kiss

Flaws: Shy. Bonds: Attractive, Poor, Has a crush, Military. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Diggory Hackney, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Malachite (5 gp). Black pearl (700 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He likes to wear violet tank tops with yellow pants. He has a hunchback. His silver hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gunter was born the youngest of three triplets. A freak accident while working with his Jeweler mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Ugly, Addict, Disease. Bonds: Slave, Family. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Gunter Gentry, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Coral (40 gp). Chalcedony (60 gp). Sard (60 gp). Alexandrite (900 gp).


Social Check DCs


Alex York, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Hunter. He has a long brown beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Alex York, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 7 (-2)15 (+2)
Skills Investigation +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Kendal, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His long red hair is drawn into a two foot long braid. He has blue eyes and a blue hat with a white feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Heward was born the youngest of three triplets. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Artistic. Bonds: Attractive, Immigrant, Family, Military. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Heward Kendal, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears bulky grey painted plate armor. His clothes are grease stained in places. His head has been shaved. His eyes are brown and beady.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Percival Stanton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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