Dustin Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His skin is fair and his fingers are delicate and long. His brown hair is kept up in a ponytail inside a broad hat. He is baby faced.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dustin was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Assassin.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Impulsive. Bonds: Family, Job. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp.
Norman Alston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He has no hair. He has several tiny jet earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 16 (+3) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1200 sp.
Reynard Coombs, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insomniac, Antagonistic, Insane. Bonds: Criminal record. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Peter Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He is portly but not overly obese. His brown hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
Possessions: 7000 sp. Brass mug with jade inlays (600 gp). Old masterpiece painting (1200 gp). Solid gold idol (900 gp). 1 Superior lock.
Reynard Clapham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He wears his red hair up. His skin is flawless and his brown eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small forest village. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He doesn't get along with people that don't share his tastes; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Justice, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 28000 sp. 1 Minor magic item.
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