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Advanced [show]


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He carries with him a set of longswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Gerard Clifton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Clifton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely white suit with grey socks and a vest with buckled shoes. He wears a feathered hat to hide his balding. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: He was raised in a desert tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of giants; and he wants revenge against giants

Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

William Clifton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His long golden hair reaches down to his waist. He has green eyes and a yellow hat with a tan feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: Born to a Mercenary, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Poor. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Ralf Wharton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 14 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs


Adelard Harlow, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears bulky grey painted plate armor. He has moderate length black hair. His eyes are a pleasant hazel.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Dyer for hire.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Bonds: Attractive, Job, Religious, Mentor. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Adelard Harlow, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small plains village. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. After months of barely getting by, Kyle managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Attractive, Nature. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Kyle Carlyle, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 7 (-2)9 (-1)
Skills Insight +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Blue star sapphire (400 gp). Hematite (6 gp). Moonstone (20 gp). Rock crystal (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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