Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, grey shirt, and green tie. He is physically well-built. He has no hair. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Wymar Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky black painted plate armor. His head has been shaved. His fierce amber eyes like to dwell on things.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Wymar was raised in a hard working conservative environment. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Job, Criminal record. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Sapphire pendant on gold chain (700 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear black pants and tee shirts. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Charles was raised in a hard working conservative environment. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Chain shirt.
Gunter Weston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His hair is always cut to a buzz. His eyes are gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: Gunter was born the youngest of three triplets. One day when Gunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gunter was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Geoffrey Ryland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Guard. He has a long brown beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Artistic. Bonds: Job, Rich, Adventurer. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp. Gold and topaz bottle stopper cork (900 gp).
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