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Advanced [show]


Raymond Cotton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His red hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Cynical. Bonds: Adventurer, Rich. Occupation: Fisher

Voice: French accent

Attributes [hide]

Raymond Cotton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 35000 sp. Rhodochrosite (9 gp). White opal (700 gp). Bloodstone (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Anselm Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of dire rats once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Anselm was born on a far southern desert where he grew up under the tutelage of his father, an expert Sculptor. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he wants revenge against dire rats

Ideals: Optimist, Gifted. Bonds: Rich, Enemies, Immigrant. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Anselm Carlisle, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. He struck the Bowyer job and began his own company from there.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Criminal record. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Arnold Mitchell, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)6 (-2) 10 (+0)16 (+3)
Skills Arcana +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Rolf Hornsby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His black hair is drawn into a tight pony tail with a rose scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He wants to meet his childhood hero; and he wants revenge against dire rats

Flaws: Ugly, Hedonist. Bonds: Adventurer, Religious, Enemies. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Rolf Hornsby, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown costume with the symbols of the four houses of cards on his torso and is in decent physical shape. He has brown hair. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Alexandre hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and wants to work out more often

Ideals: Optimist, Athletic. Bonds: Has a crush, Enemies. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Alexandre Haley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs

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