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NPC Generator

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Advanced [show]


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Painter. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His ears are large.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He has a small toy that he constantly fidgets with.

History: Percival was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Has a crush. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Percival Nash, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 18000 cp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His hair is cut close to his head. He has a dull look in his violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Debt. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Beckwith, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 14000 cp. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Alexandre Kensley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Scribe does. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Alexandre hails from a village terrorized by giants. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Shoemaker again.

Flaws: Racist. Bonds: Job, Family, Enemies, Immigrant. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Kensley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)4 (-3) 17 (+3)16 (+3)
Skills Perception +5, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (80 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


Percival Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is greasy and uncared for. His fierce brown eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Animal Trainer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Family, Poor. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Percival Marleigh, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Malachite (4 gp). Smoky quartz (70 gp).


Social Check DCs


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of the four houses of cards on his torso. With bright white hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: He desires power and/or immortality; and he feels threatened by others

Flaws: Insane, Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Robert Blyth, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 6 (-2)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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