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NPC Generator

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Advanced [show]


Trey Dudley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red shirt with thin green vertical stripes and blue pants, and is pretty ugly. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Merchant. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Trey Dudley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kody Trollope, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the large cave and found the beat up hand crossbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Kody Trollope, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp.


Social Check DCs


Trym Everly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with deerstalker hat and is in decent physical shape. His tied-back hair is red. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Trym Everly, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Roland Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears a feathered hat to cover his moderate length golden hair. He has gray eyes and a black hat with a brown feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the east. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Criminal record, Poor, Adventurer. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Walcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears bulky black painted plate armor. His auburn hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Insomniac. Bonds: Criminal record, Poor. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Cooper, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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