Arnold Kenley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His gray eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Heward Hastings, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a blue coat, and a wedding ring on his left hand. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small plains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane. Bonds: In love, Attractive, Nature. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp. 1 Bullseye lantern. 1 Crowbar.
Shane Langston, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Slave, Job. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
John Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears his white hair up in a very large beehive style do. He has a dull look in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.
History: John hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and he wants revenge against dire rats
Ideals: Joker, Philantrophist, Logical. Bonds: Enemies, Adventurer. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp. Golden yellow topaz (400 gp). Jasper (70 gp).
Gunter Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He carries a battered axe and tarnished trident as well. His brown hair is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: Eccentric and domineering, Gunter will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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