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NPC Generator

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Advanced [show]


Jocelyn Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.

History: The child of northern immigrants he idolized his mother. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Jocelyn Tindall, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp. Star rose quartz (70 gp). Violet garnet (700 gp). Star rose quartz (70 gp).


Social Check DCs


Cory Marlowe, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears his white hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Cory will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Extrovert, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Cory Marlowe, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Ralf Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. He wears his silver hair down. His blue unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Doctor father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Disease, Impulsive. Bonds: Military. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Ralf Rodney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan tunic with green highlights, and long white pants that bunch up around his shoes. He has no hair. His green eyes dart from person to person.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Flaws: Ugly, Insane, Selfish, Addict. Bonds: Nature, Enemies. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Hugh Myerscough, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Everburning torch. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is long and unkept. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Shipwright, Kyle learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To be a Cartwright again.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Milton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Obsidian (7 gp). Smoky quartz (60 gp). 1 Superior lock. 1 Healer’s kit.


Social Check DCs

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