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NPC Generator

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Patrick Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and silver. He has a tattooed face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Extrovert. Bonds: Rich, Enemies, Nature, Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Patrick Hackney, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 16 (+3)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black shirt with thin brown vertical stripes and violet pants and is in decent physical shape. His chestnut hair is cut short. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Henry Beckwith, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)4 (-3) 10 (+0)16 (+3)
Skills Animal Handling +2, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Coral (60 gp).


Social Check DCs


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.

History: Trym hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Trym Rutherford, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Godfrey Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a deerstalker hat to cover his moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many drow want him driven away; and meet up once more with his childhood friend

Ideals: Passionate. Bonds: Adventurer, Nature, Rich, Enemies. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Godfrey Royston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Black pearl (400 gp). Jet (140 gp). 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with deerstalker hat. His hair is short and red. His blue eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he wants revenge against brigands

Flaws: Disease. Bonds: Enemies, Rich, Family, Guardian. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Anselm Langston, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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