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NPC Generator

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Advanced [show]


Dustin Harper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His hair is red, silky, and of moderate length. His eyes are green and catlike.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new map maker responsibilities is difficult

Bonds: Attractive, Immigrant, Job, Family, Nature. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Dustin Harper, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)5 (-3) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Guard does. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is long and unkept. His eyes are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Bertram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Bertram Tickle, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Spyglass. 1 Hourglass.


Social Check DCs


Cory Benson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cory was born on a far southern plains where he grew up under the tutelage of his father, an expert Dyer. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Immigrant, Debt, Adventurer. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Cory Benson, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Alton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Pacifist, Artistic, Entrepeneur, Impeccable. Bonds: Attractive. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Shane Alton, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Aldous Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short with large spiked bangs in the front. He has amber eyes and a blue hat with a green feather.

Personality: Eccentric and domineering, Aldous will drive conversation. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Extrovert. Bonds: Poor, Enemies, Family, Adventurer. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Aldous Spalding, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep green spinel (80 gp). Brown-green garnet (80 gp). Red garnet (80 gp).


Social Check DCs

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