Balimaar Marlee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a brown poncho over his likewise colored trousers and shirt. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: This man loves singing and to teach people singing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.
Nicholas Brixton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a white suit, blue shirt, and tan tie. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Persistence. Flaws: Ugly, Insomniac, Shy. Bonds: Nature. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. Blue sapphire (600 gp). 4 Antitoxin. 1 Tanglefoot bags. 6 Acid flasks.
Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. With bright black hair and a scraggly beard. His eyes are likewise amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Shipwright, Heward learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Shipwright.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Adventurer, Family. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Trey Washington, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of illithids; and he feels kind of lost in life
Flaws: Depressed, Lazy. Bonds: Poor, Nature, Enemies. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Charles Read, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a spear. His tied-back hair is white. His face is scarred and worn.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Adventurer; and he wants to get laid
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Slave, Has a crush. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Fire opal (900 gp). Smoky quartz (60 gp). Red-brown spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
