Bernard Sutton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His red hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Religious. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trym Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His golden hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy, Disease, Fearful. Bonds: Rich. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hubert Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly scythes and halberds. His brown hair is matted, messy, and big. His amber eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Arnold Rayden, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp.
Tim Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has the majority of his body covered in plate. His golden hair and beard is wavy and long. His eyes are a pleasant green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Carpenter.
Motivation: To be a Fletcher again; and sabotage a competitor
Ideals: Athletic. Bonds: Job, Religious, Slave. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Emerald (600 gp). White opal (600 gp). White pearl (40 gp). Iolite (70 gp).
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