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NPC Generator

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Advanced [show]


Solomon Wesley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish golden hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Solomon studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Solomon Wesley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)17 (+3) 8 (-1)9 (-1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a white suit, pastel shirt, and white tie. His red hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Trey Reed, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Richard Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His half smiles and brown eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Richard Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 13 (+1)18 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Quinton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a grey and green robe with the hood down, he is not a threatening figure. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves poetry and to teach people poetry more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a drow raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Seamstress.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against drow

Ideals: Artistic, Optimist. Bonds: Enemies, Job, Military. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Gilbert Quinton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Wheatley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light pastel in addition to tight pants. His golden hair is smooth and relatively long. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Family, Religious. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Gerald Wheatley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 6 (-2)17 (+3)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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