Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his white hair up. His eyes are a pleasant amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of northern immigrants he idolized his mother. A freak accident while working with his Guard mother left him crippled. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10 pp. Onyx (40 gp). 1 Small steel mirror.
Trey Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His chestnut hair is unkempt and raggedy. He has amber eyes.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. An abacus with copper, silver and gold markers (80 gp). Black velvet mask with numerous citrines (80 gp).
Roland Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Adventurer, but he was a colossal failure. He has never given up on his writing dream.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Jet (150 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norman Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple brown robe with green stripes complete with hood. His black hair is lengthy. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Flaws: Mundane, Shy. Bonds: Rich, Nature, Job. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Draconic, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1000 sp.
Shane Royal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Shane was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. 1 Half-Plate.
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