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NPC Generator

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Advanced [show]


Dustin Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a brown suit. His hair is red and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Adventurer, Job. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Dustin Norton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp. 2 Thunderstones.


Social Check DCs


Miles Weston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His long chestnut hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.

History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Body Guard soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Miles Weston, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Vance, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he dresses well, typically a more casual-formal manner. He wears a broad hat to cover his moderate length red hair. This green eyed easterner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of brigands once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 14th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Attractive, Guardian, Enemies, Rich. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Theobald Vance, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)5 (-3) 6 (-2)16 (+3)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Heward Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Selfish, Ugly. Bonds: Adventurer, Immigrant. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Chatham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Backpack. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Dyer. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Anselm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He has a crush on the local Doctor; and he would like to get married and retire

Ideals: Athletic, Joker, Gifted. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Anselm Dumph, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 25000 cp. Coral (120 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs

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